![]() ![]() Has a decent gun with good shell penetration and great damage for its tier.You can also quickly reposition to avoid being surrounded or get away from an unfavorable position. You can easily get to the action with this tank. However, it will not hurt if you know which American is best. In this tier, you will be introduced to two fast tanks, which reflect how fast players get out of lower tiers including tier 4. We will skip tiers 1-3 as you can only choose one tank until then. The American tank line is known for the hull-down style of play, great turret armor, and versatile tanks. Like any game, mastering the basics is essential in getting better and consequently having a more fun experience. Knowing which American tanks are best in every tier can greatly help out new players in mastering the basics of the game without the worry of driving a subpar tank. A problem that you may encounter from this wide variety is that you may only have the time and resources to play one or two tanks for each tier and you may only want the best of the best because let’s face it, not all tanks can dominate the battlefield as some can. Nothing to do with this topic.World of Tanks Blitz offers a wide variety of tanks for players to grind and play. Counter battery gains effectiveness, so arty is further encouraged to fire on other arty. Arty play would get more interesting as arty has to intelligently pick which direction to aim and which position to hide in. If arty is focused on one flank the other can be pushed with relative certainty that artillery wouldn't be able to redirect fire for some time. Arty would be encouraged to guard specific flanks and leave their cone of destruction there(lest they deal with the cursed reposition). The point? Arty becomes a more strategic element on the battlefield, much like a machinegun nest would be with infantry. Now, with havoc, you have terrain detection built into objects, so tanks with stabilizers can drop them and bury them into the ground and it wouldn't really look stupid. It might also be considered to nerf all the relevant stats if there's no stabilization(it honestly don't need to be by much, high tier arty is pretty crap as it is) The drawback: It could take as long as 30 seconds to put down the stabilizers(or adjust for the new firing possition, if you don't have have stabilizers). 20% on the GW E-100 and T92 (they really need it), 15% on the Object 261, and basically nothing on the bat chat(though it could still use a flat buff) and Conq GC. What would the benefits be: a % based reduction in aim time, and reload speed, and shell dispersion eg. Stabilizers could grant a larger effect but would take time to lower. All arty would get such a boost when they lock their hulls, but it would be far more pronounced with narrow arced tanks like the Object 261, and tanks with built in stabilizers like the T92. Why not make the narrow firing angles worthwhile on the arty that have them and allow them to lock their hulls for an accuracy/aim time/reload boost. Right now, they suffer with aim time, less so with tanks that have wide traverse angles, more so with tanks that have to turn their hulls to fire. #World of tanks blitz tech tree update#You know, with the havoc update something fun can be done to fix arty. ![]()
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